vide rubis.
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vide rubis.
pour un potos:
With no reds, you have no effective way to handle whelps, so for 5 amber any whelps that spawn are basically an enrage that determine the length of your dps race. As mentioned above the key is to prevent any whelps from spawning by time stopping at the correct moments - basically if whelps manage to spawn before the second banish you're probably going to wipe.
We did it last night (3.0. with 5 amber and using /stopwatch from the boss pull to predict the spawns and determine timestops. You pop your first timestop at 0:13 seconds to prevent the spawn at 0:15, then continue the dps rotation described in previous posts. If your dps rotation is 100% perfect (and it must be) then he will banish right before the 0:30 mark (preventing that spawn) and return from banish right before the 0:45 mark - you must pop your second timestop immediately after he comes out of banish to prevent that 0:45 spawn (he's immune while banished). Then pop it again at 0:58 to prevent the 1:00 spawn. The 1:15 should be covered by the next banish if dps rotation is correct. If your reach the second banish with no whelps you're probably going to win, because by then he's nearly dead and any whelps that show up near the end wont have time to kill you all before he dies.
Here's a video of a perfect 5 amber kill with absolutely no whelp spawn (this video is not us, just something we found and analyzed). Key things to note is the boss dies with zero whelps up, and hence drake health is never a problem. This strategy also critically relies upon escaping the orbs by moving together in a circle around the boss rather than running away in a straight line - moving in a circular manner keeps you in range throughout banish to save precious dps seconds you'd otherwise waste running back in, but more importantly puts you in range to timestop him the moment he comes out of banish.
We spent many hours of attempts to get our dps rotation perfect, the only piece we were missing was correctly timing the timestops to prevent drake spawns - with that key info we were able to kill him in 3 tries and only one drake death at the end. Good luck!
With no reds, you have no effective way to handle whelps, so for 5 amber any whelps that spawn are basically an enrage that determine the length of your dps race. As mentioned above the key is to prevent any whelps from spawning by time stopping at the correct moments - basically if whelps manage to spawn before the second banish you're probably going to wipe.
We did it last night (3.0. with 5 amber and using /stopwatch from the boss pull to predict the spawns and determine timestops. You pop your first timestop at 0:13 seconds to prevent the spawn at 0:15, then continue the dps rotation described in previous posts. If your dps rotation is 100% perfect (and it must be) then he will banish right before the 0:30 mark (preventing that spawn) and return from banish right before the 0:45 mark - you must pop your second timestop immediately after he comes out of banish to prevent that 0:45 spawn (he's immune while banished). Then pop it again at 0:58 to prevent the 1:00 spawn. The 1:15 should be covered by the next banish if dps rotation is correct. If your reach the second banish with no whelps you're probably going to win, because by then he's nearly dead and any whelps that show up near the end wont have time to kill you all before he dies.
Here's a video of a perfect 5 amber kill with absolutely no whelp spawn (this video is not us, just something we found and analyzed). Key things to note is the boss dies with zero whelps up, and hence drake health is never a problem. This strategy also critically relies upon escaping the orbs by moving together in a circle around the boss rather than running away in a straight line - moving in a circular manner keeps you in range throughout banish to save precious dps seconds you'd otherwise waste running back in, but more importantly puts you in range to timestop him the moment he comes out of banish.
We spent many hours of attempts to get our dps rotation perfect, the only piece we were missing was correctly timing the timestops to prevent drake spawns - with that key info we were able to kill him in 3 tries and only one drake death at the end. Good luck!
Yugg- formidable
- Messages : 2422
Date d'inscription : 12/05/2008
Localisation : Brest même!
Re: vide rubis.
Completed this on February 17th (Patch 3.0.9) with 5 Amber drakes.
After wipes and wipes and rewriting my macro lots of times I created perfect macro and if group members follow time stops exactly when macro announces in /rw there will be no adds until 1min20sec of boss fight.
After 1:20 I don't know when adds spawn anymore so you will have to complete this macro if you don't down boss in 1:20.
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Person 1 is main channeler in 5 Amber drakes tactic which you should be familiar with if you have read posts above.
Persons 2, 3, 4 and 5 is rest of group.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here's the macro:
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
/sw 72
/script Stopwatch_Play();
/rw Time stop!- - - - - - - - - - - - - - - - - -(Person2 opens fight with Time stop, main channeler starts channeling and u trigger macro)
/in 12 /rw <Person1 name>- - - - - - - -(Person1 (main channeler) Time stops here to stop adds at 0:15 from spawning)
/in 28 /rw <Person3 name>- - - - - - - -(Person3 Time stops here to stop adds at 0:30 from spawning - Note: If DPS was good boss will be banished already at this time)
/in 40 /rw Time stop after Banish!- - - -(Person4 must stay at boss during Banish and Time stop immediately when boss is out of Banish)
/in 60 /rw <Person5 name>- - - - - - - -(Person5 Time stops here to stop adds at ~1:03 from spawning)
/in 72 /rw <Person2 name>- - - - - - - -(Person2 who Time stopped on start of fight must now use Time stop to stop adds at 1:15 from spawning)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
After wipes and wipes and rewriting my macro lots of times I created perfect macro and if group members follow time stops exactly when macro announces in /rw there will be no adds until 1min20sec of boss fight.
After 1:20 I don't know when adds spawn anymore so you will have to complete this macro if you don't down boss in 1:20.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Person 1 is main channeler in 5 Amber drakes tactic which you should be familiar with if you have read posts above.
Persons 2, 3, 4 and 5 is rest of group.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here's the macro:
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
/sw 72
/script Stopwatch_Play();
/rw Time stop!- - - - - - - - - - - - - - - - - -(Person2 opens fight with Time stop, main channeler starts channeling and u trigger macro)
/in 12 /rw <Person1 name>- - - - - - - -(Person1 (main channeler) Time stops here to stop adds at 0:15 from spawning)
/in 28 /rw <Person3 name>- - - - - - - -(Person3 Time stops here to stop adds at 0:30 from spawning - Note: If DPS was good boss will be banished already at this time)
/in 40 /rw Time stop after Banish!- - - -(Person4 must stay at boss during Banish and Time stop immediately when boss is out of Banish)
/in 60 /rw <Person5 name>- - - - - - - -(Person5 Time stops here to stop adds at ~1:03 from spawning)
/in 72 /rw <Person2 name>- - - - - - - -(Person2 who Time stopped on start of fight must now use Time stop to stop adds at 1:15 from spawning)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Yugg- formidable
- Messages : 2422
Date d'inscription : 12/05/2008
Localisation : Brest même!
Re: vide rubis.
des noms !
et perso je finirais bien un jour le nexus ! (jamais fait sauf en lvling)
et perso je finirais bien un jour le nexus ! (jamais fait sauf en lvling)
hasistahuna- formidable
- Messages : 2959
Date d'inscription : 13/05/2008
Re: vide rubis.
hasistahuna a écrit:des noms !
et perso je finirais bien un jour le nexus ! (jamais fait sauf en lvling)
c'est occulus! noob!
Yugg- formidable
- Messages : 2422
Date d'inscription : 12/05/2008
Localisation : Brest même!
Re: vide rubis.
les instances de la zone ! (toute ^^)
NA !
NA !
hasistahuna- formidable
- Messages : 2959
Date d'inscription : 13/05/2008
Re: vide rubis.
je confirme roro : je devais pas etre la (fait que le nexus en normal)
hasistahuna- formidable
- Messages : 2959
Date d'inscription : 13/05/2008
Re: vide rubis.
moi dans la zone je need maly25 ouuuuiuin!!
Daboom- formidable
- Messages : 942
Date d'inscription : 14/05/2008
Re: vide rubis.
moi aussi veut try ! tu as acces sam ?
hasistahuna- formidable
- Messages : 2959
Date d'inscription : 13/05/2008
Re: vide rubis.
instance rapide (10min) et dur (se fait apres naxx)
les loots sont au niveau de la difficulte: les loots de plus au niveau dispo actuellement.
oui j ai le cle/quest mais je sias pas comment ca fonctionne...
je connais le spoil et ses 3 phases mais ca va etre dur vu le peu de raid PU qui y vont.
enfin on commence a me send pour faire des naxx25 donc j ai peut etre moyen de trouver une petite place
*croise les doigts*
les loots sont au niveau de la difficulte: les loots de plus au niveau dispo actuellement.
oui j ai le cle/quest mais je sias pas comment ca fonctionne...
je connais le spoil et ses 3 phases mais ca va etre dur vu le peu de raid PU qui y vont.
enfin on commence a me send pour faire des naxx25 donc j ai peut etre moyen de trouver une petite place
*croise les doigts*
Daboom- formidable
- Messages : 942
Date d'inscription : 14/05/2008
Re: vide rubis.
faudrait test en guilde ! ca changerais de naxx
hasistahuna- formidable
- Messages : 2959
Date d'inscription : 13/05/2008
Re: vide rubis.
j'ai déja fait perso malygos.
j'ai pas du tout aimer la fight.
j'ai pas du tout aimer la fight.
Yugg- formidable
- Messages : 2422
Date d'inscription : 12/05/2008
Localisation : Brest même!
Re: vide rubis.
@bato:
il semblerait que pour lancer la macro en étant sur un drake, il faut avoir une interface personalisée qui permette de mettre des icones un peu partout, genre domino.
sinon j'ai rien vu en ligne de commande mais ça peux ptet se trouver.
sinon le copier coller de la macro dans la fenêtre de chat peut ptet marcher aussi, à tester.
il semblerait que pour lancer la macro en étant sur un drake, il faut avoir une interface personalisée qui permette de mettre des icones un peu partout, genre domino.
sinon j'ai rien vu en ligne de commande mais ça peux ptet se trouver.
sinon le copier coller de la macro dans la fenêtre de chat peut ptet marcher aussi, à tester.
Yugg- formidable
- Messages : 2422
Date d'inscription : 12/05/2008
Localisation : Brest même!
Re: vide rubis.
bato ?
Je crois que ca me dis quelque chose mais pas sure du tout !
Je crois que ca me dis quelque chose mais pas sure du tout !
hasistahuna- formidable
- Messages : 2959
Date d'inscription : 13/05/2008
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